from wooded meadows of
the Royal Grey Home
|||

Knowing your body’s limits

Stamina System:
Movement
ONE action,
ONE bonus action,
ONE reaction

Unless clearly stated (eg. Action Surge)

Actions:

Attack Action:
- melee weapon
- ranged weapon
- disarm
- grapple
- shove
- reload

  • attack
  • hide
  • dash
  • disengage/escape
  • dodge/block action; adds block AC until start of next turn and no reaction is needed to Dodge; you make Dexterity saving throws with advantage
  • ability check
  • help action
  • ready action
  • search/study action
  • waking someone
  • don shield/bag/coat
  • use an object
  • activate something

Reactions:

  • Block: AC is increased until the beginning of your next turn
  • Dodge: dex save vs attack roll (If successful regain reaction)
  • Trigger readied action/bonus action
  • Opportunity Attack: lean into incoming attack damage: see creature leaving melee range
  • Opportunity Catch: intercept seen object leaving arms’ reach: grab hold of something leaving arms reach to prevent unwanted movement (STR or DEX save)
  • one extra attack if attacking
  • one more dash if moving
  • added focus to something (give adv on attack/ability, identify a spell being cast, ability check to quickly perceive, etc)

Bonus Actions:

  • generally come from species/class/feats
  • ready quick action
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