EXAMPLES
Head:
- Cloth Hood/Hat +1
- Leather Cowl +2
- Mail Coif +3
- Full Helm +4
Arms:
- Bone Bracers +1
- Leather Vambrace +2
- Plate Gauntlets +3
Body:
- Shirt/Coat +2
- Gambeson tunic +3
- Mail Chest +4
- Breastplate +5
Legs:
- Pants +1
- Leather Chaps +2
- Plate Greaves +3
- Full Plate Legs +4
Feet:
- Leather Boots +1
- Iron Shod Boots +2
- Plate Boots +3
Armour Class Calculations
Your total Armour Class is equal to the equipment of your Attire
UNARMORED = 0-4 AC
- advantage on Dodge
- Mage Armour: Add doubled Spellcasting Modifier to AC
- MONKS: Add doubled WIS Modifier to AC
- BARBS: Add doubled CON Modifier to AC
- can add either STR or DEX modifier to Block Reaction
LIGHT ARMOUR = 5-9 AC
MEDIUM ARMOUR = 10-14 AC
HEAVY ARMOUR = 15-19 AC
- disadvantage on Dodge
- dis on stealth if two or more have the ‘noisy’ tag
woah there big boy = 20+ AC
Armour Class Modifiers
When you choose to use the BLOCK reaction your AC increases based on your Armaments:
- UNARMED: +1 (if trained can use unarmed dmg roll, eg: 1d4 for each hand as a lvl 1 Monk)
- WEAPON: roll xdy dmg dice (eg. rapier +1d8)
- SHIELD:
- Buckler +3 (counts as free hand)
- Round Shield +4
- Kite Shield +5 (light armour cannot grant adv on Dodge)
- Tower Shield +6 (dis dodge)
- SHIELD SPELL: +5 (+1/2SL)